Large City: Nombo̠ Fechy Hadfow

Nombo̠ Fechy Hadfow

Nombo̠ Fechy Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceZde̜ze̜ Moot
RegionStiyāwag Woods
Founded1694
Community LeaderLord Femes
Area190 km2 (76 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation3416 m (11207 ft)
Average Yearly Precipitation153 cm/y (60 in/y)
Population44820
Population Density235 people per km2 (589 people per mi2)
Town AuraWild Magic
Naming
Native nameNombo̠ Fechy Hadfow
Pronunciation/ˈnombo̠/ /fec/
Direct Translation[messy] [virus; germ; venom]
Translation[Not Yet Translated]

Nombo̠ Fechy Hadfow (/ˈnombo̠/ /fec/ [messy] [virus; germ; venom]) is a subtropical Large City located in the Zde̜ze̜ Moot of the Rosid.

The name Nombo̠ Fechy Hadfow is derived from the Sylvin language, as Nombo̠ Fechy Hadfow was founded by Ghosana, who was culturaly Wood Elf.

Climate

Nombo̠ Fechy Hadfow has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 9°C (48°F). Nombo̠ Fechy Hadfow receives an average of 153 cm/y (60 in/y) of precipitation, most of which comes in the form of rain during the fall. Nombo̠ Fechy Hadfow covers an area of nearly 190 km2 (76 mi2), and an average elevation of 3416 m (11207 ft) above sea level.

Overview

Nombo̠ Fechy Hadfow was founded durring the late 18th century in late fall of the year 1694, by Ghosana. The establishment of Nombo̠ Fechy Hadfow was somewhat plagued by a lack of willing colonists, leading to Ghosana electing to pay people to resettle in Nombo̠ Fechy Hadfow.

Nombo̠ Fechy Hadfow was built using the conventions of Wood Elf durring the late 18th century. Naturaly, all settlmentss have their own look to them, and Nombo̠ Fechy Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Nombo̠ Fechy Hadfow is buildings are arranged arround a network of narrow cobblestone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. Unfortuantly, these cost-cutting-focused defences are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Before you’ve even set foot into the heart of Nombo̠ Fechy Hadfow, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all preforming the same rituals to bless and anoint building,s streets, people, animals, you name it they are or have blessed it. The same holysymbols is everywhere too. Its on buildings, on people, and even branded into livestock. This city certainly loves its god.

Civic Infrastructure

Nombo̠ Fechy Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Nombo̠ Fechy Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Nombo̠ Fechy Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nombo̠ Fechy Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nombo̠ Fechy Hadfow's parks.

Nombo̠ Fechy Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nombo̠ Fechy Hadfow.

Nombo̠ Fechy Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Nombo̠ Fechy Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nombo̠ Fechy Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Nombo̠ Fechy Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Nombo̠ Fechy Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nombo̠ Fechy Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nombo̠ Fechy Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nombo̠ Fechy Hadfow's public wards, blessings, and other arcane systems.

Nombo̠ Fechy Hadfow has an Millitary Academy which trains military officers and specilists.

Nombo̠ Fechy Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Nombo̠ Fechy Hadfow's grid is powered by a boiler and turbine based power plant.

Nombo̠ Fechy Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Nombo̠ Fechy Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Nombo̠ Fechy Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Nombo̠ Fechy Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nombo̠ Fechy Hadfow's natural decorations nor waterways.

Nombo̠ Fechy Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Nombo̠ Fechy Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nombo̠ Fechy Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Nombo̠ Fechy Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Nombo̠ Fechy Hadfow's town hall was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Nombo̠ Fechy Hadfow it is impossible to directly or indirectly lie.

The Phooka near Nombo̠ Fechy Hadfow are known to be almost tame, such that they can be put to domestic use.

Nombo̠ Fechy Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Chronomancy energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 90
  • Farmers: 124
  • Farm Laborer: 224
  • Hunters: 179
  • Milk Maids: 104
  • Ranchers: 59
  • Ranch Hands: 122
  • Shepherds: 117
    • Farmland: 181072 m2
    • Cattle and Similar Creatures: 11205
    • Poultry: 134460
    • Swine: 8964
    • Sheep: 448
    • Goats: 89
    • Horses, Mounts, and Beasts of Burden: 4482

Craftsmen

  • Arms and Toolmakers: 99
  • Blacksmiths: 99
  • Bookbinders: 58
  • Buckle-makers: 58
  • Cabinetmakers: 95
  • Candlemakers: 154
  • Carpenters: 133
  • Clothmakers: 124
  • Coach and Harness Makers: 49
  • Coopers: 114
  • Copper, Brass, Tin, Zinc, and Lead Workers: 62
  • Copyists: 44
  • Cutlers: 36
  • Fabricworkers: 101
  • Farrier: 289
  • Furriers: 29
  • Glassworkers: 172
  • Gunsmiths: 88
  • Harness-Makers: 44
  • Hatters: 87
  • Hosiery Workers: 31
  • Jewelers: 48
  • Leatherwrights: 117
  • Locksmiths: 44
  • Matchstick makers: 72
  • Musical Instrument Makers: 65
  • Painters, Structures and Fixtures: 59
  • Paper Workers: 63
  • Plasterers: 57
  • Pursemakers: 73
  • Roofers: 50
  • Ropemakers: 44
  • Rugmakers: 44
  • Saddlers: 80
  • Scabbardmakers: 100
  • Scalemakers: 48
  • Scientific, Surgical, and Optical Instrument Makers: 28
  • Sculptors, Structures and Fixtures: 42
  • Shoemakers: 43
  • Soap and Tallow Workers: 151
  • Tailors: 242
  • Tanners: 56
  • Upholsterers: 63
  • Watchmakers: 59
  • Weavers: 140
  • Whitesmiths: 35

Merchants

  • Adventuring Goods Retellers: 30
  • Arcana Sellers: 31
  • Beer-Sellers: 61
  • Booksellers: 72
  • Butchers: 114
  • Chandlers: 109
  • Chicken Butchers: 133
  • Entrepreneurs: 47
  • Fine Clothiers: 114
  • Fishmongers: 124
  • Florists: 28
  • Potion Sellers: 74
  • Resellers: 179
  • Spice Merchants: 61
  • Wine-sellers: 84
  • Wheelwright: 71
  • Woodsellers: 41

Service workers

  • Bakers: 213
  • Barbers: 208
  • Coachmen: 63
  • Cooks: 179
  • Doctors: 87
  • Gamekeepers: 67
  • Grooms: 38
  • Hairdressers: 144
  • Healers: 126
  • Housekeepers: 117
  • Housemaids: 224
  • House Stewards: 124
  • Inns: 44
  • Laundry maids: 83
  • Maidservants: 160
  • Nursery Maids: 77
  • Pastrycooks: 135
  • Restaurateur: 213
  • Tavern Keepers: 179

Specialized Laborer

  • Ashworkers: 61
  • Bleachers: 41
  • Chemical Workers: 25
  • Coal Heavers: 91
  • In-Town Couriers: 109
  • Long Haul Couriers: 101
  • Dockyard Workers: 95
  • Gas Workers: 22
  • Hay Merchants: 38
  • Leech Collectors: 116
  • Millers: 101
  • Miners: 97
  • Oilmen and Polishers: 70
  • Postmen: 104
  • Pure Finder: 58
  • Skinners: 121
  • Sugar Refiners: 25
  • Tosher: 74
  • Warehousemen: 149
  • Watercarriers: 103
  • Watermen, Bargemen, etc.: 128

Skilled Laborers

  • Accountants: 57
  • Alchemist: 68
  • Clerk: 91
  • Dentists: 47
  • Educators: 122
  • Engineers: 65
  • Gardeners: 45
  • Mages: 33
  • Plumbers: 48
  • Pharmacist: 54
  • Professors: 19
  • Scientists: 32
  • Wizards: 19

Civil Servants

  • Adventurers: 41
  • Bankers: 60
  • Civil Clerks: 112
  • Civic Iudex: 51
  • Consultants: 28
  • Exorcist: 101
  • Fixers: 52
  • Kami Clerk: 90
  • Landlords: 87
  • Lawyers: 53
  • Legend Keepers: 72
  • Militia Officers: 344
  • Monks, Monastic: 124
  • Monks, Civic: 140
  • Historian, Oral: 101
  • Historian, Textual: 52
  • Policemen, Sheriffs, etc.: 99
  • Priests: 172
  • Rangers: 57
  • Rat Catchers: 64
  • Scholars: 66
  • Spiritualist: 83
  • Slayers: 25
  • Storytellers: 151
  • Military Officers: 166

Cottage Industries

  • Brewers: 140
  • Comfort Services: 203
  • Enchanters: 49
  • Herbalists: 52
  • Jaminators: 160
  • Needleworkers: 144
  • Potters: 72
  • Preserve Makers: 128
  • Quilters: 60
  • Seamsters: 298
  • Spinners: 131
  • Tinker: 48
  • Weaver: 109

Artists

  • Actors: 48
  • Architects: 17
  • Bards: 68
  • Costumers: 26
  • Dancers: 53
  • Drafters: 29
  • Engravers: 35
  • Fine Furniture Carpenters: 21
  • Glaziers: 45
  • Inlayers: 42
  • Musicians: 124
  • Painters, Art: 22
  • Playwrights: 45
  • Sculptors, Art: 39
  • Wood Carvers: 166
  • Writers: 179

Produce Industries

  • Butter Churners: 149
  • Canners: 149
  • Cheesmakers: 149
  • Ice Merchants: 19
  • Millers: 93
  • Picklers: 80
  • Smokers: 57
  • Stockmakers: 49
  • Tobacconists: 71
  • Tallowmakers: 99

16860 of Nombo̠ Fechy Hadfow's population work within a Foundational Occupation.

25271 of Nombo̠ Fechy Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 2689 (6%) are noncontributers.

Points of Interest

Nombo̠ Fechy Hadfow is reliant on an industry or product that has toxic or negative side-effects as part of its production. The good is extremely valuable, or the community is extremely desperate, and the side effects are endured as a necessary evil. It may be that their neighbors or lord are forcing them to produce the good so that they aren’t the ones suffering the cost.

Nombo̠ Fechy Hadfow is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the late 2nd century Nombo̠ Fechy Hadfow was struck by a devistating earthquake. The quake brought ruin to Nombo̠ Fechy Hadfow, which lost 253 people, 207 livestock, and 57 buildings in the earthquake. The day of the quake is remembered by many as Damnation's Day.

History